Airborne kingdom switch review9/20/2023 Knights of the Fallen Empire Controversy. While the 8 class stories are the best content in the game, and later narrative updates were of lower quality, Star Wars: The Old Republic narrative is comparable to anything found in similar titles, and even at its lowest (Knights of the Eternal Throne), Star Wars: The Old Republic’s story is worth experiencing. Star Wars: The Old Republic has an almost unheard amount of singleplayer narrative content, which can take upwards of 400 hours to complete for an experienced gamer, with eight unique class stories, dozens of companion quests, and hundreds of fully voiced planetary and expansion quests, a player who is “in it for the lore” can easily spend the better part of 500 hours soaking in the universe Bioware has created. Screenshot: Airborne KingdomĪirborne Kingdom is available on the Epic Games Store, Nintendo Switch, and for Xbox and PlayStation.The fact that Star Wars: The Old Republic continues to receive updates despite becoming worse with each passing one is a testament to how good its early game content is and just how desperate the Star Wars community are for a massively multiplayer experience. The greater quest of uniting the kingdoms is a nice long term goal, but the city building aspects were just not enough to compel me to complete it. But once you get past the fact that you’re building a flying city, it becomes awfully stale. The larger my city got, the more the game felt like it would slow down-which is a major bummer.Īirborne Kingdom is a peaceful city builder that mostly thrives on its concept. Airborne Kingdom really chugs on the Switch, and doesn’t really look that great while doing it. There have since been a few patches, and while I haven’t noticed anymore crashing, the performance isn’t great. My initial run with Airborne Kingdom was actually full of crashes-especially when turning my Switch back on after hibernation. I played the Nintendo Switch version of Airborne Kingdom, and while I would have liked to say it ran great, that’s really not the case. It doesn’t help that with very little outside pressure (mostly the need for coal) Airborne Kingdom never feels very difficult. While the concept is fun for a few hours, I found myself getting bored with it once the novelty wore off. You can choose to try to unite the twelve cities as fast as possible, or take your time and explore, researching new technologies and optimizing your flying city. While Airborne Kingdom does have a plot and a purpose to fulfill, the pace is what you make it. You’ll also need to similarly harvest building materials, and even people, as you recruit new settlers to work and live in your flying metropolis. There isn’t much conflict beyond keeping your city in the air-something that has to be done by constantly harvesting coal. While the idea of building a floating city is neat, Airborne Kingdom doesn’t really have much else going for it. Except, with the floating city, the infrastructure includes large propellers to keep the city aloft-and consideration must be taken for balance, lest your city will tilt too far one direction or another. As with any other city building game, you have to build certain buildings to maintain population, while also making sure the infrastructure is established enough to make everything run smoothly. Airborne Kingdom takes the floating city idea one step further by tasking you with building your own flying settlement in a fantasy world.Īirborne Kingdom is a peaceful city builder where you build a floating city. But I can’t shake how cool the concept would be if it were possible. I couldn’t help but simultaneously be in awe and incredulous at Bioshock Infinite’s floating metropolis. The concept of flying cities is a silly one, but one that really invokes the imagination.
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